eddysamson wrote:Complete overnerf to Beam. Sure its a bit unbalanced but you pretty much just gutted the ability making it useless. Whats the point of the immobilize if it breaks on damage? AND you reduced the immobilize time on top of that? The width change is fine and necessary but all of this together is too much.
SLS you cant just release something like Beam and then cater to overreaction and over-nerf something. As a Inhib player I still lose to teams who know how to play against Beam in its current state. Its going to be useless after this fix.
nopa wrote:The beam used to be crap before they added the spellblock and immobilize and gigantic width. Be glad you have something better now. it doesnt have to be something OP.
Only a someone desperate would trance inside that beam just to be even more vulnarable after it hits.
In this game, all stuns are broken by damage. The only reason inhibitors beam isnt a stun is that people need to be able to use abilities to fall for the spellblock. A 2s immobilize that holds people in ultimates and isnt dodgeable by wasd if well placed is surely not the intention of SLS.
Easymode wrote:Dude.... it was op, just deal with it.
Not breaking on dmg means you just stand there with NO WAY TO AVOID 2 seconds of flat dmg spam. Thats not ballanced by any standard. Not to mention beam itself does solid damage + spellblock.
unskitin wrote:Lold someone already crying about JUSTIFIED nerft to beam. Immobilize breaking on dmg is totally justified nerf IF spellblock stays. I wouldve rather made it the old beam with only immobilize not breaking on dmg BUT with the cast time thing there was now - because the casting used to be broken but it was fixed. So why not just fix the casting issue? I dont know. But immobilize breaking on dmg should do the job do now when spellblock stays + ofc the ridicoulous hitbox nerf.
And btw, it wasnt l2p issue, you just couldnt dodge it. If you say you lost to a gunner cause he always spaced away from beam etc, you must be a freaking moron to cast beam on someone WITH AN OUT. Problem with beam wasnt people like you who cant play this game nor keep an eye on opponents outs. Problem was the actually good Inhib players who waited for the right moment, like after gunner space after forcing her to use it, and unleashed their trolling beam --> 100% win.
It was freaking ulti-like ability and now getting propably semi-balanced EX. Stop crying bout the nerf, l2p.
Bambitttt wrote:unskitin wrote:And btw, it was l2p issue, you could just dodge it.
And now its useless.
eddysamson wrote:It seems to me thats what the community at large wanted.
Tipzntrix wrote:I'm actually betting people will still complain about new beam being OP. It's still going to be pretty damn good, and Ranids are still gonna get 3-person Venom Lunges after it.
EDIT: The nerfs aren't even set in stone yet, it looks like. We'll see what happens.
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