So maybe Beam was unbalanced. I am still not entirely convinced because I regularly lose to teams who know how to play around it so it seems to be more of an L2P issue.
But really...significantly reduced width (justified), immobilize timer reduced (somewhat justified), immobilize breaks on damage (WHAT!? breaks the ability).
All of this together kills the ability and gives Inhib yet another sub-par EX to go with his long list of EX1 iterations.
The width should be reduced, although not as drastically as that announcement made it sound, along with the reduced immobilize time. Breaking the effect on damage, however, completely ruins the ability. In situations where you use Beam there's typically a lot of action which means someone being beamed has a good chance of taking damage just from being in the fray and having the effect break immediately kind of ruins an EX.
But seriously though you can't just gut out this ability because people refuse to look in to how to play around it. When people space out, trance in it, or use other abilities (like Gunner's Execute) while in the immobilize it significantly reduces the impact of the Beam on the course of the game.



